Your goal is not to buy out your competitors. Random events will sometimes occur between mission asking you to choose between new perks or giving you the option to "upgrade" an engineer. You will also have the opportunity to permanently purchase access to certain patents and other perks, like minimum mining or black market items. Hiring any of these on to your team permanently is very expensive. The pleasure dome is treated like a resource generating building. Instead, for each additional engineer, you can have one more of that type of building. Patent lab, hacker arracy, optimization center, and offworld markets do not increase productivity by having more engineers. If you pick up a couple new steel engineers, and don't have any new metal mine engineers, you will probably need an extra metal mine to keep up with your higher capacity steel mills. If you have enough engineers that you are producing at 3x the rate they do in a skirmish, they will also consume 3x resources than they would in a skirmish. More engineers do not make production buildings more efficient. By the end of a 10 mission campaign you may have buildings that can produce three times what they do in a skirmish, depending on the choices you make. With one engineer you get 50% of the production as in a skirmish. Do look for every opportunity to make what your company is best at.Įngineers grant access to new buildings and increase production in resource producing buildings. Don't try to dominate something your company is barely competent at producing. This is your opporunity to take your company from crippled being good at a couple things to highly specialized in a couple things and at least self sustaining in others. Unless you have a good, mission specific reason you should always aim to hire an engineer outright rather than only contracting for that mission. Your starting money depends on how long a campaing you chose. For instance, if you have at least two windmill engineers you may want to pick the colony that has dust storms but if you have solar panels instead that might not be the best idea.Īfter you pick the colony, you will be prompted to hire engineers. Try to use this to your advantage and avoid putting yourself at a disadvantage.
There also might be variations like having dust storms the entire mission or a strike cutting production of some type of building by half. Once you choose a CEO, its time to figure out where you want your first mission to be and what engineers you want to hire.Įach mission you pick will have a theme affecting what the neutral colony buys and produces. Pay attention here because this information will be key to your beginning strategy. You will also be able to see what buildings you will have access to and their level. Each CEO comes with a few perks and most come with a single, specific type of headquarters that you will usually be stuck with for the duration of the campaign. Create and share your own mixed maps via the Steam Workshop.Your first task is to choose your CEO.Frozen terrain with easy access to water can exist directly beside hot volcanic terrain - you will need to choose your HQ placements strategically! Explore custom maps with a variety of terrain types.Play on one of the new included maps Sandstorm, Phoebe Station, or Three Plateaus, or choose to play on a random map for a new game experience every time.Play on mixed worlds with multiple different rules, buildings, and resources in play at the same time.Note: The Ceres Initiative DLC, Jupiter’s Forge Expansion, and The Europa Wager Expansion are not required to play this DLC.
Face them head on and drive your opponents’ businesses into the ground in Offworld Trading Company - Interdimensional! On these maps, you’ll have access to buildings and resources that were previously only available on certain worlds - you can harvest energy using a Nuclear Power Plant on the uranium-rich fields of Ceres and harvest water from the frozen tundra of Europa, all on the same world. Plan your business’ expansion carefully to get the most out of the resources surrounding your base. The frozen tundra of Europa could exist right beside the hot volcanic surface of Io on these worlds - you’ll need to choose your HQ placements wisely! Explore custom maps with a variety of terrain types. In Offworld Trading Company - Interdimensional, you will vie for economic dominance on mixed worlds where the rules of Mars, Europa, Io, and Ceres are in play all at once. Discovered between Saturn and Uranus, this mysterious portal leads to a host of brand new challenges and opportunities. About the gameĪ perturbation in space and time has unveiled a dimension that is a distorted echo of reality.
Activation key must be used on a valid Steam account. NOTICE: Requires the base game Offworld Trading Company in order to play.